Each are high risk but high reward if pulled off, so introducing another way to do it would be nice. After 3 hits, the box will be exposed and will risk the detonation of the keg. Now, I understand this is controversial, and I'm not exactly brigading for this or anything, but, it's merely a suggestion since you cannot just carry a keg or two in your mast anymore without risking your ability to sail. I wouldn't mind seeing the ability to store 1 NORMAL keg on your boat in an armoured box that can be unlocked by any player (including enemy pirates) and would be immune to cannon fire (to a point) and allow the use of kegs on the open seas again. Armoured and immune to general gunfire, sword attacks, and moderate cannon fire. Something a little spicier and maybe add a bit more flavor to throwables, but also allow it to fire from a cannon.
The ice bomb would be countered by fire bombs, promoting utility use of fire bombs to save yourself or your ship. They, however, cannot be stored on your ship due to the detrimental freezing effect and how it would cause your haul to break apart from being stored in large quantities. Rare item found on forts or from skeleton ship barrels. A more recent example can be found with the Smart Car (produced by Mercedes-Benz): you can actually turn on the air conditioning before you get in. An essential element of car Fiesta makeup is fun and dynamic driving the van version inherits them. In this way, you will be able to convert the Sprinter van into a moving home where you will have access to all the essential accessories of your daily life. While it's faster than a sloop and slower than a galleon, and the boat's design does match that of a real life brig, I think in terms of game design the brig needs some slight adjustments to make it a little better to run as a 3 man crew.
That also includes my crew and I. We've done it as well, and I fully admit to being guilty of throwing my boat at something to get back our loot, but eventually, we gotta cut ties if we can't win, and it becomes annoying and unfair to another crew. Despite its top-heavy look, the van effortlessly maneuvers in snug spots and takes corners being a pro. There should be a x minute timer (at least 60s) from combat to non-combat (similar to how regen works) for the Shipwright to allow you to repair through them (they can even have dialogue saying "I can't fix that when you're being hunted like a dog!"). And, if people don't like buying supplies, maybe the Shipwright can at least sell us a storage crate for 10000g for personal use, and storage crates (filled with at least 100 items) can be sold to Shipwright for 1000g in return.
Outside of that, I feel like the gold and time wait from combat should make this fair. Unless they carry really long heavy wooden shims, stuff like this is always going to happen. Hell, I'd rather be spawned in the devil's roar and have no chance of getting our stuff back and be forced to recoup the loss than be about two islands away. So, while I wanted to focus mainly on issues regarding PvP combat, I do want to discuss some problems I have with the ships, though some of them are regarding the current desync issues with the servers, and others are bugs. Mercedes claims to have spent $500 million on the factory, which will employ 900 workers at the start of production. Modified Seat From Benz Car, 100% Benz Original Seat, Benz Accessories manufacturer / supplier in China, offering Luxury Auto Seats for Mercedes Benz Sprinter Conversion, Best Price Non Woven Face Mask, Face Mask to Avoid Coronavirus and so on.
2010 MERCEDES SPRINTER NCV3 313CDI WHITE 4CYL 2.1DT 5-SPEED AUTOMATIC DISMANTLING AT OUR SYDNEY BRANCH, COMMON PARTS SUCH AS : ENGINE, TRANSMISSION, AC COMPRESSOR, ABS PUMP, FRONT BAR, REAR BAR, BONNET, BOOT LID, HEADLIGHTS, TAIL LIGHTS, DOOR MIRRORS, CATALYTIC CONVERTER, , COMBINATION SWITCH, DOORS, DOOR LOCKS, , DRIVESHAFT, ECUS, EXHAUSTS, FUEL PUMP, GUARDS, RADIATOR, TAIL GATE, ETC.. Both the side sliding door and the rear hinged doors on our ProMaster Cargo test vehicle opened wide enough for a full pallet on a forklift to be easily set inside without takedown and restacking. Our top-shelf test vehicle was a tad over the top for fleet purchase, we reckon and not just because of ‘frills’, such as climate-control air conditioning and the flash display screen. Since they spawn with supplies over and over again, it encourages this style of play. Personally, I've had some janky fights with sword on sword play. 2.3.B Shipwright sells your boat bundles of supplies at increasingly high costs. Upon respawning, supplies should dwindle (cut by 30% or half) until you spawn with literally nothing. You ever spend a nice battle with someone, sink them cleanly, and then gather their loot or whatever they had just to watch them spawn about a stones throw away and charge full speed towards you, then harass you and lose yet again, just to repeat this over and over?